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The Middlegame In Chess Znosko-b

I first began collecting and reading chess books in 1971. Several of my books are brand new and can be found in bookstores today, but most of them are long out of print and can only be found in used bookstores.

The Middlegame In Chess Znosko-b

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Chess RHIZOME is a hypertext I have constructed to explore across disciplinary boundaries the range of references to chess, the chessboard, its pieces, its rules, and the peculiar role that time plays in the process of unfolding the game itself (Figure 1). The method informing Chess RHIZOME's design draws on the work of Gilles Deleuze in the forging of contingent alliances among the disciplines of science, philosophy, and the arts, for the purpose of conducting epistemological investigations. The motive for this project is to explore metaphor (or tropes more generally) as a site for interdisciplinary study. Particularly, Chess RHIZOME exploits the unstable nature of Richard Boyd's Theory Constitutive Metaphor (TCM) as a ground for epistemological criticism, by mapping the logics of the drift of the chess trope across disciplinary boundaries, in order to make visible its cultural work. The three particular logics that this hypertext project attempts to model are: 1) genealogical: the causal drift of a trope fr om one user to another; 2) naive: the opaque, unselfconscious use of a particular trope, with an uncritical acceptance of its epistemological baggage; and 3) ironic: the transparent and self-conscious use of a particular trope, with a skeptical perspective on its epistemological baggage. Later in this essay I will discuss these three tropic logics as a methodology for interdisciplinary science studies.

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