How to create realistic floors with Floor Generator 3ds Max 18
How to create realistic floors with Floor Generator 3ds Max 18
If you are looking for a way to create realistic floors in 3ds Max, you might want to check out the Floor Generator plugin. This plugin allows you to generate floor objects consisting of individual boards that can be easily textured using MultiTexture. It's a great tool if you're doing architecture visualization and need to make floors that are not going to tile and that you can see up close without any pixilation[^1^].
Floor Generator 3ds Max 18
In this article, we will show you how to use Floor Generator 3ds Max 18 to create different types of floor patterns, such as standard running bond, herringbone, chevron, basket weave, and hexagon. We will also show you how to control the size, grout, rotation, offset, and tilt of the boards, as well as how to apply textures randomly using MultiTexture Map.
Installing Floor Generator 3ds Max 18
To install Floor Generator 3ds Max 18, you need to download the plugin from the CG-Source website[^1^]. There are two versions available: a free version that only supports the standard floor pattern, and a full version that includes all floor patterns. The full version costs 29â and requires one license per user. The license is perpetual and works with 3ds Max versions from 2013 to 2023.
After downloading the plugin, you need to unzip it and copy the files to your 3ds Max plugins folder. Then restart 3ds Max and you should see a new category called "FloorGenerator" in the Create panel.
Creating floors with Floor Generator 3ds Max 18
To create a floor with Floor Generator 3ds Max 18, you need to follow these steps:
Select a closed 2D shape object or a flat object in your scene. This will be the base for your floor.
Go to the Create panel and select "FloorGenerator" from the drop-down menu.
Click on the "Create" button and choose a floor pattern from the list. You can also change the name of your floor object if you want.
A new floor object will be created on top of your base object. You can adjust its position and rotation if needed.
Go to the Modify panel and open the "FloorGenerator" modifier. Here you can control various parameters for your floor object, such as width, length, grout size, row offset, extrude height, bevel height and outline. Some parameters are specific to certain types of floor patterns, such as angle for chevron or sub boards for basket weave.
To add variation to your floor object, you can use the "Per Board" settings. Here you can control how much each board can rotate around itself, offset along its length or width direction, or tilt along its length or width axis. You can also use the "Spread" settings to control the distribution of these variations.
To apply textures to your floor object, you need to use the MultiTexture Map. This is a special map that allows you to assign multiple textures randomly to each board. You can download it from the CG-Source website[^1^] as well.
To use the MultiTexture Map, go to the Material Editor and create a new material for your floor object. Assign a MultiTexture Map to the Diffuse slot of your material. Then click on the map and add as many bitmap textures as you want. You can also adjust the brightness, contrast, hue and saturation of each texture individually.
Apply the material to your floor object and render it. You should see a realistic floor with random textures on each board.
You can repeat these steps for any type of floor pattern you want to create with Floor Generator 3ds Max 18. You can also watch some video tutorials on YouTube[^2^] [^3^] that demonstrate how to use this plugin in more detail.
Conclusion
Floor Generator 3ds Max 18 is a powerful plugin that allows you to create realistic floors in 3ds Max with ease. It offers various types of floor patterns that can be customized according to 0efd9a6b88